Форум игры Company of Heroes
Вы хотите отреагировать на этот пост ? Создайте аккаунт всего в несколько кликов или войдите на форум.


Company of Heroes
 
ФорумФорум  Последние изображенияПоследние изображения  ВходВход  РегистрацияРегистрация  

 

 Новый патч не за горами

Перейти вниз 
+51
stigmurder
Iroquez
FATALIST
riand
DerJager
Ky3bMi4
Smalex007
ripGoGa
Maestro
Relikt
roddex
Sepiatus
Dima Yakubovsky
Kasatka
KaPaull
Ratamahata
Max Drechsler
TotenFogel
alrock
Zhmyrik
TankT34
Garick
Polarstern
GaRikX3
Fedich
BugJo
hato24
Saaatans
Northerner78
sGhouLs (aka balduene)
WolF
razor
c0rec0re
HappyPanzer
Anton[VcD]
CORREY
imissu
gulba
rdv20
ifeelu
Alter Fritz
tanker
Владимир 311
Napoluskr Beast (W)
LikeALOL
POMAHoff
WarningUKR
Порядок и спокойствие
Konstantin
Outrunner
LESTANDARTE
Участников: 55
На страницу : Предыдущий  1 ... 13 ... 23, 24, 25 ... 28 ... 33  Следующий

Какая карта вам больше понравилось ?
1 vs 1 Industrial
Новый патч не за горами - Страница 24 Vote_lcap16%Новый патч не за горами - Страница 24 Vote_rcap
 16% [ 5 ]
1 vs 1 Ruins of rouen
Новый патч не за горами - Страница 24 Vote_lcap13%Новый патч не за горами - Страница 24 Vote_rcap
 13% [ 4 ]
2 vs 2 Bad Zwischenahn
Новый патч не за горами - Страница 24 Vote_lcap6%Новый патч не за горами - Страница 24 Vote_rcap
 6% [ 2 ]
2 vs 2 Duclair
Новый патч не за горами - Страница 24 Vote_lcap6%Новый патч не за горами - Страница 24 Vote_rcap
 6% [ 2 ]
2 vs 2 Fire and ice
Новый патч не за горами - Страница 24 Vote_lcap6%Новый патч не за горами - Страница 24 Vote_rcap
 6% [ 2 ]
2 vs 2 Road to montherme
Новый патч не за горами - Страница 24 Vote_lcap10%Новый патч не за горами - Страница 24 Vote_rcap
 10% [ 3 ]
3 vs 3 Red ball express
Новый патч не за горами - Страница 24 Vote_lcap6%Новый патч не за горами - Страница 24 Vote_rcap
 6% [ 2 ]
3 vs 3 Trainz
Новый патч не за горами - Страница 24 Vote_lcap3%Новый патч не за горами - Страница 24 Vote_rcap
 3% [ 1 ]
3 vs 3 Villers bocage
Новый патч не за горами - Страница 24 Vote_lcap10%Новый патч не за горами - Страница 24 Vote_rcap
 10% [ 3 ]
4 vs 4 Dust and stones
Новый патч не за горами - Страница 24 Vote_lcap23%Новый патч не за горами - Страница 24 Vote_rcap
 23% [ 7 ]
Всего проголосовало : 31
 
Опрос закрыт

АвторСообщение
gulba
Старший лейтенант
Старший лейтенант
gulba


Количество сообщений : 1682
Откуда : Моск.область
Клан : coh-rus.com
Ник в игре : Gulba
Играю за : Wehrmacht und PE
Очки : 5975
Дата регистрации : 2008-03-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:02

Ну наверно Браунинг будет проходить по разряду "пулеметы".
Вернуться к началу Перейти вниз
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:04

gulba пишет:
Ну наверно Браунинг будет проходить по разряду "пулеметы".

почему - будет? он и есть ручной пулемет, как и LMG42 у гренадеров вермахта
Вернуться к началу Перейти вниз
gulba
Старший лейтенант
Старший лейтенант
gulba


Количество сообщений : 1682
Откуда : Моск.область
Клан : coh-rus.com
Ник в игре : Gulba
Играю за : Wehrmacht und PE
Очки : 5975
Дата регистрации : 2008-03-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:07

Polarstern пишет:
gulba пишет:
Ну наверно Браунинг будет проходить по разряду "пулеметы".

почему - будет? он и есть ручной пулемет, как и LMG42 у гренадеров вермахта

BAR-браунинг автомат райфл?Или как то так. biggrin
Вернуться к началу Перейти вниз
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:08

Napoluskr Beast (W) пишет:
Это ж теперь крест на рифлах и все амеры гоу в WSC ? rolleyes

Крест то наверное врядли, но WSC кнешно сила.
Че будет в 1 на 1 — сказать сложно, но явно какие-то перемены в стиле игры будут
Вернуться к началу Перейти вниз
Napoluskr Beast (W)
Седой и Лохматый
Седой и Лохматый
Napoluskr Beast (W)


Количество сообщений : 2343
Возраст : 46
Откуда : Moscow
Ник в игре : Werre; Onkoloth
Играю за : Wehrmacht
Очки : 5917
Дата регистрации : 2008-08-01

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:09

Браунинг нисколько не пулемет, это штурмовая винтовка по классификации КОХ. ИМХО

А что, и ЛМЖ 42 подымут ? w00t

Мать моя женщина !  :up:
Вернуться к началу Перейти вниз
gulba
Старший лейтенант
Старший лейтенант
gulba


Количество сообщений : 1682
Откуда : Моск.область
Клан : coh-rus.com
Ник в игре : Gulba
Играю за : Wehrmacht und PE
Очки : 5975
Дата регистрации : 2008-03-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:12

Napoluskr Beast (W) пишет:
Браунинг нисколько не пулемет, это штурмовая винтовка по классификации КОХ. ИМХО

А что, и ЛМЖ 42 подымут ? w00t

Мать моя женщина !  :up:


А панцершреку сделают скорострельность как у ЛМЖ....Чтобы немцам чтото подняли?Да не в жизнь!
Вернуться к началу Перейти вниз
Outrunner
Капитан
Капитан
Outrunner


Количество сообщений : 1376
Откуда : Ижевск
Клан : Evil, хоть такого клана и нету
Ник в игре : EvilTapok,WAHG
Играю за : PE, Амеры
Очки : 5771
Дата регистрации : 2008-07-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:15

Napoluskr Beast (W) пишет:
Браунинг нисколько не пулемет, это штурмовая винтовка по классификации КОХ. ИМХО
Именно по классификации КоХа БАРы-пулемёты.
Они получают штраф точности в движении, как и положено пулемёту, так что ими лучше стрелять из укрытия, а не идти в плотную, как например пехотинцем со штурмгевером.
Вернуться к началу Перейти вниз
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:16

Napoluskr Beast (W) пишет:
Браунинг нисколько не пулемет, это штурмовая винтовка по классификации КОХ. ИМХО
А что, и ЛМЖ 42 подымут ? w00t

Про Браунинг - может и так, чет не обращал внимания. Британский то не заметить сложно.
Про ЛМЖ - наверняка тоже поправили.

Они (релики), хрюшки такие — в логах патчей такую кучу мелких правок просто не описали.
Моддеры иногда на оф-форуме что то там пишут, таблички какие-то показывают про изменения в характеристиках G43 или еще кого - но официальных текстов не было.

Но стоит погонять бету пару тройку раз - и явно видно, чето дофига перехимичили, "как то не так" все :)
Вернуться к началу Перейти вниз
gulba
Старший лейтенант
Старший лейтенант
gulba


Количество сообщений : 1682
Откуда : Моск.область
Клан : coh-rus.com
Ник в игре : Gulba
Играю за : Wehrmacht und PE
Очки : 5975
Дата регистрации : 2008-03-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:19

-Пантера выходит на пятой минуте-

Геймер у стола:"Блин...Чет не то..."

biggrin
Вернуться к началу Перейти вниз
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:37

gulba пишет:
А панцершреку сделают скорострельность как у ЛМЖ....Чтобы немцам чтото подняли?Да не в жизнь!

Может и не подняли, но выпадают они значительно реже. Так что теперь всяким коммандосам придется обходится как-то без них
Вернуться к началу Перейти вниз
Napoluskr Beast (W)
Седой и Лохматый
Седой и Лохматый
Napoluskr Beast (W)


Количество сообщений : 2343
Возраст : 46
Откуда : Moscow
Ник в игре : Werre; Onkoloth
Играю за : Wehrmacht
Очки : 5917
Дата регистрации : 2008-08-01

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:46

Цитата :
Именно по классификации КоХа БАРы-пулемёты.
Они получают штраф точности в движении, как и положено пулемёту, так что ими лучше стрелять из укрытия, а не идти в плотную, как например пехотинцем со штурмгевером.
Бары - нисколько не пулеметы, потому как из ручного пулемета на ходу стрелять нельзя: ЛМЖ 42 и БРЕН.

Из БАРа - можно. Штурмгевер тоже получает пеналти при движении. И Рифлы любят подходить вплотную. Поэтому БАР - штурмовая винтовка. Вот только одно НО. Все прочие штурмовые винтовки нельзя ронять. БАР - можно. Загадка...

Получается, по типу стрельбы - штурмвинтовка, по возможности уронить - пулемет... :0wn3d:

Кстати, FG43 - винтовка или штурмовая винтовка?


Последний раз редактировалось: Napoluskr Beast (W) (Вт 10 Мар 2009, 22:50), всего редактировалось 1 раз(а)
Вернуться к началу Перейти вниз
gulba
Старший лейтенант
Старший лейтенант
gulba


Количество сообщений : 1682
Откуда : Моск.область
Клан : coh-rus.com
Ник в игре : Gulba
Играю за : Wehrmacht und PE
Очки : 5975
Дата регистрации : 2008-03-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:50

Polarstern пишет:
gulba пишет:
А панцершреку сделают скорострельность как у ЛМЖ....Чтобы немцам чтото подняли?Да не в жизнь!

Может и не подняли, но выпадают они значительно реже. Так что теперь всяким коммандосам придется обходится как-то без них

И панцершреки и ЛМЖ?Круто))А то надоели стрелки с ЛМЖ(((
Вернуться к началу Перейти вниз
Anton[VcD]
Доктор Тумановский
Доктор Тумановский
avatar


Количество сообщений : 1902
Откуда : Фигасе! Теперь эта штука правильно показывает!
Очки : 5914
Дата регистрации : 2008-08-18

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 22:51

Что то не припомню никаких классификаций в СОН по "половому" признаку.
Вернуться к началу Перейти вниз
Порядок и спокойствие
Старший лейтенант
Старший лейтенант
Порядок и спокойствие


Количество сообщений : 811
Откуда : Parabellum
Играю за : USAma
Очки : 5899
Дата регистрации : 2008-07-28

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 10 Мар 2009, 23:37

Napoluskr Beast (W) пишет:
Поэтому БАР - штурмовая винтовка. Вот только одно НО. Все прочие штурмовые винтовки нельзя ронять. БАР - можно. Загадка...

Получается, по типу стрельбы - штурмвинтовка, по возможности уронить - пулемет... :0wn3d:

панцершрек тоже пулемет значит?
а пистолеты офицеров - штурмовые винтовки!
Вернуться к началу Перейти вниз
Napoluskr Beast (W)
Седой и Лохматый
Седой и Лохматый
Napoluskr Beast (W)


Количество сообщений : 2343
Возраст : 46
Откуда : Moscow
Ник в игре : Werre; Onkoloth
Играю за : Wehrmacht
Очки : 5917
Дата регистрации : 2008-08-01

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeСр 11 Мар 2009, 02:29

Порядок и спокойствие пишет:
панцершрек тоже пулемет значит?
а пистолеты офицеров - штурмовые винтовки!
Зачем же? Панцершреки + базуки + пиаты + безоткатки - ручное ПТ оружие. А пистолеты - "табельное" (штатное) оружие, равно как и начальные винтовки фолек, гренов, рифлов, томми и мотопихотов.

Т.е. существуют следующие типы оружия ("+" = можно; "-" = нельзя):
- Штатное ______________________( - уронить; + стрелять в движении);
- Штурмовые винтовки ___________( - уронить; + стрелять в движении);
- Ручное ПТ оружие ______________( + уронить; - стрелять в движении);
- Ручные пулеметы _______________( + уронить; - стрелять в движении);
- БАР ___________________________(+ уронить; + стрелять в движении)

Теперь понимаете о чем я? БАР выбивается из общей схемы.
Вернуться к началу Перейти вниз
Outrunner
Капитан
Капитан
Outrunner


Количество сообщений : 1376
Откуда : Ижевск
Клан : Evil, хоть такого клана и нету
Ник в игре : EvilTapok,WAHG
Играю за : PE, Амеры
Очки : 5771
Дата регистрации : 2008-07-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeСр 11 Мар 2009, 03:01

Napoluskr Beast (W) пишет:
Теперь понимаете о чем я? БАР выбивается из общей схемы.
Значит Г43 штурмовая винтовка.
Почему же с ней никто не ходит на штурм? sm105
Ещё вопрос, а огнемёт "выпадает" или нет? На месте погибшего огнемётчика может образоваться костёр, как от зажигательной гранаты.
А куда отнести ружейные гранаты бритов?


Последний раз редактировалось: Outrunner (Ср 11 Мар 2009, 03:06), всего редактировалось 1 раз(а)
Вернуться к началу Перейти вниз
HappyPanzer
Фотошопная ИМБА
Фотошопная ИМБА
HappyPanzer


Количество сообщений : 1133
Откуда : Lida, Belarus
Очки : 5907
Дата регистрации : 2008-03-19

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeСр 11 Мар 2009, 03:02

КоХ всё-таки не такая игра что-бы что-то ставить в какие-то рамки
Вернуться к началу Перейти вниз
Napoluskr Beast (W)
Седой и Лохматый
Седой и Лохматый
Napoluskr Beast (W)


Количество сообщений : 2343
Возраст : 46
Откуда : Moscow
Ник в игре : Werre; Onkoloth
Играю за : Wehrmacht
Очки : 5917
Дата регистрации : 2008-08-01

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeСр 11 Мар 2009, 04:42

Outrunner пишет:
Napoluskr Beast (W) пишет:
Теперь понимаете о чем я? БАР выбивается из общей схемы.
Значит Г43 штурмовая винтовка.
Почему же с ней никто не ходит на штурм? sm105
Ещё вопрос, а огнемёт "выпадает" или нет? На месте погибшего огнемётчика может образоваться костёр, как от зажигательной гранаты.
А куда отнести ружейные гранаты бритов?
Ты еще забыл про грейд на разводной ключ сантехнический для саперов - вот он точно ни под какую классификацию не подпадает, являясь холодным оружием.

Камрад, если я тебя не поздравил с 8 марта, то извини, я не нарочно, не надо на мне сейчас отыгрываться laugh

Ты прекрасно понимаешь, о чем я говорю, но тебе почему-то елозит со мной не соглашаться, хотя нагляднее, мне кажется, уже некуда. Можешь продолжать препираться и дальше, если тебя это настолько заводит.
Вернуться к началу Перейти вниз
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeСр 11 Мар 2009, 04:46

Кстати, во че вспомнил.
По голосовалке на релике из новых карт 2 на 2 "зе бест оф зе бес" признана 2 vs 2 "Road to montherme"

Надо штоль посмотреть будет, чего за полянка такая.
А кто без патчев - могут примерно ознакомится с картами в начале этой темы
Вернуться к началу Перейти вниз
GaRikX3
Лейтенант
Лейтенант
GaRikX3


Количество сообщений : 100
Возраст : 32
Откуда : ЖелДор
Ник в игре : GaRikX3
Играю за : Вермахт
Очки : 5720
Дата регистрации : 2008-08-21

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 17 Мар 2009, 01:09

Я много пропустил, а столько читать не хочется)) Насколько я понял, то после 2.301 вышел новый патч?
Вернуться к началу Перейти вниз
http://sasclan.ucoz.ru
gulba
Старший лейтенант
Старший лейтенант
gulba


Количество сообщений : 1682
Откуда : Моск.область
Клан : coh-rus.com
Ник в игре : Gulba
Играю за : Wehrmacht und PE
Очки : 5975
Дата регистрации : 2008-03-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 17 Мар 2009, 01:12

нет)
Вернуться к началу Перейти вниз
GaRikX3
Лейтенант
Лейтенант
GaRikX3


Количество сообщений : 100
Возраст : 32
Откуда : ЖелДор
Ник в игре : GaRikX3
Играю за : Вермахт
Очки : 5720
Дата регистрации : 2008-08-21

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 17 Мар 2009, 01:15

Мда....
Вернуться к началу Перейти вниз
http://sasclan.ucoz.ru
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 24 Мар 2009, 07:24

Ретайл патч 2.400, включающий в себя все изменения беты 2.510 на финальном тестировании. Опубликован финальный лог перебаланса.

Если хочем русский текст - бьем челом Наполускру. Или другим знающим отважным добровальцам :)

Список длиннющий, разбиваем на несколько частей:

Mon, 03/23/2009 - 13:41 | by Thunder
Patch 2.400 In Final Testing

Retail patch 2.400, which contains all of the changes from our 2.510 multiplayer balance patch, is in final testing. We have just posted the patch notes in our forum in advance of the patch going live soon:

v2.400

***** Online *****


- Further optimizations & fixes to the new network code.
- Reduced latency, improved connectivity, memory leaks.
- Fixed permissions for some of the Lobby UI.
- -port (port #) command line extension. With this command you can specify the port Company of Heroes uses to connect. This is especially helpful for players on the same LAN.
- Updated BugSplat. Anti-virus programs should dislike it less now.
- Resolved some network issues with joining games.
- Fixed the ping display in the game list to update correctly.
- Relic Downloader is now active. (It can be located in your system tray, and is only active while the game is running.)
- Fixed a number of issues with the Network Library. Connectivity should be improved.
- Resolved an issue that would cause simulation to pause and sync errors in-game.
- Host Proxy added.
- Fixed multiple network related crash bugs and connection issues.
- Fixed server exception that occurred when resetting an account password if the password had at least one Unicode character.
- Fixed for a crash that occurred when joining a game that was quickly created and destroyed by the host.
- Tuned automatch to adjust skill ratings faster when players beat much higher rated opponents.
- Failure to find an automatch control record is now a fatal error when automatch polling, and is handled correctly by client.
- Fix for bug that accidentally deleted the automatch control record when attempting to join an automatch.
- Fixed a bug where the automatcher would not use the correct skill ratings for random searches.
- Fixed memory leak inside the network library when posting game results to the server.
- Joining a game or automatch team now forces the ping to always be retested (Fix for a join failure causing all further attempts to fail for the next 60 seconds).
- Fixed a crash caused by an incoming chat message while still loading the Main Menu after coming back from a game.
- Fixed a crash that occasionally occurred when sending a chat message.
- Fixed multiple random crashes (and trailing random characters) that occurred when sending/receiving whispers.
- Fix for having a banned key of a product that prevented you from adding a new key of the same product.
- Fix to allow a user with an unbanned product to play even if a previous product was banned.
- Fix to allow adding a key to your account even if you are banned.
- Gamelisting screen consolidates events and will only update the UI at most once per tick (making it much more responsive).
- Gamelisting screen now updates immediately whenever pings change (as opposed to only when the user clicks refresh).
- Fix for Stats not counting when someone ends the RelicCOH process using Task Manager.
- Fix for Inviting people to a team too quickly adding a ghost version of a player.
- Fix for UI not updating to show stats changes for team wins or losses right away.
- UI updates the ping in the game setup screen every 5 seconds.
- Arbitration message now shown to someone who disputes the game results.
- Fix for changing chat channels too quickly putting a user into a bad state.
- Chat channel list now show in alphabetical order.
- Fix for the stats popup sometimes not opening when clicking on a player's name in the game listing screen.
- Fix for the game getting stuck 'consolidating players' when multiple people drop simultaneously.
- Fixed a crash that occurred when a chat message was received while transitioning from game setup screen to game loading screen.


***** Fixes *****


General
- Fixed planes spawning from center of map.
- Planes will no longer path along the ground killing squads.
- When receiving VP Ticker warnings and the opponent team has multiple Armies in it the player will no longer receive multiple Ticker warnings simultaneously.
- Fixed a number of quite obscure in-game crashes.
- When crushing Tank Traps,tanks will now receive a speed reduction on the specific tank that crushed the Tank Trap.
- Streamlined the voice configuration options to 32, 64 and 128 voices.
- All mine and Goliath drop abilities can now be used on bridges.
- All mine and Goliath drop abilities now use a ghost preview instead of a circular UI element prior to placement.
- Vickers Nests will no longer leave behind a 'no fire' zone when destroyed while a unit is in its line of fire.
- AI will no longer dodge artillery impeccably.
- Added a number of anti-cheat measures.
- Fixed issue with garrisoning windmills.
- Windmills can have demolition charges placed on them properly.
- Some small footbridges have been tuned to ensure that they are properly destroyable.
- British and American Infantry will properly repair points that have been Scorched by Panzer Elite squads.
- Soldiers trapped by defenses (sandbags, barbwire, etc.) will no longer become non-functional when ordered to man an emplacement.
- A team will no longer turn all one color after a skirmish/multiplayer match is over if the team color is selected.
- AI no longer uses abilities such as such as sector artillery, gliders, etc in illegal situations.
- There was a small inconsistency among about 10% of null points that had a different capture speed than the majority. These have been brought up to the standard capture time.
- Fixed a bug where planes would not exit the world map.
- Fixed a bug where resources would not be generated in counter-attack missions during the campaigns.
- Fixed a bug where hills would prevent artillery from firing.
- Fixed an exploit where some artillery could have its cost refunded after use.
- Some abilities which had finicky range issues will now be less finicky (repair, booby traps, etc.).
- Unconstructed buildings no longer briefly increase their sight range on death.
- Units with 'extended sight' such as the Vampire will now detect camouflaged units on the mini-map.
- Fixed a bug with Goliath accuracy against American Airborne Infantry to match all other infantry.
- Moved UI elements from In-Game screen such that objectives, chat text, and alerts do not overlap.
- Fixed an issue where reinforced squad members were not receiving veterancy bonuses.


American
- AI improvements to the Americans.
- Fixed an issue where the 105mm Howitzer Team firing range is shown incorrectly on the mini-map.
- Riflemen will now be affected by Rapid Response.
- Airborne Strafing Run no longer favors firing to one side.
- Fixed a bug that enables multiple squads of Riflemen with differing veterancy levels able to throw Sticky Bombs without selecting them separately.
- Fixed a bug that reimburses munitions spent on Armor Piercing Rounds for Browning HMGs, if they pack up the MG before the ability runs out.
- Fixed a bug that refunded the cost and resets the cooldown of the Airborne Bombing Run if the bomber was shot down before releasing its payload.
- Clicking repeatedly on the Supply Yard will no longer select American M10s.
- Sniper veterancy does not block out the camouflage ability anymore.
- American mortar teams can use US halftracks as transports.


Wehrmacht
- AI Improvements to the Wehrmacht.
- Wehrmacht Vehicle veterancy received accuracy while moving modifiers now scales to the size of the vehicle.
- Wehrmacht Puma 'received accuracy while moving' modifiers from veterancy now reduced.
- Wehrmacht Halftrack 'received accuracy while moving' modifiers from veterancy reduced.
- Repair Bunker's Repair Pioneers will now repair AT Guns and Flak 88 cannons.
- All Wehrmacht Captured Weapon teams will obtain veterancy when researched from the Kamptkraft center for their respective veterancy types.
- Knights Cross Holders will now retain veterancy bonuses after reinforcing.
- Fixed a bug when Wehrmacht Grenadiers would sometimes lose the ability to upgrade to Panzerschrecks.
- Fixed the minimum damage range of V1 rockets.
- Wehrmacht medical kit moved to a different slot in the UI to prevent conflict with the rally point in Garrisoned building.
- Fixed an ownership issue with the Firestorm ability.
- Fixed a bug where Registered artillery could be cast on unconstructed buildings.
- Nebelwerfer will properly get veterancy modifiers to barrage recharge time when recaptured.
- Fixed issues with V1 not dropping properly on a specified location.


British
- Over Repair ability will now display spinning wrench FX on the target if it was injured and is under repair.
- Over Repair has been affected in the following ways:
- The health bonus maximum has been reduced.
- The rate at which the bonus health decreases (decay) has been increased.
- The threshold at which decay no longer applies has been lowered.
- British Over Repair will now Over Repair different health amounts depending on the size of the vehicle.
- 25 Pounder Emplacements set to Counter-battery will not fire on infantry that use grenades.
- British Resource modifiers will no longer give an unintended munitions bonus to points that were not munitions points.
- British Priest Barrage now uses the same mini-map and tactical-map icon as the standard 25 Pounder version of the Overwatch Barrage ability.
- British Command Tank Creeping Smoke Barrage will now indicate ability range on the mini-map.
- British Emplacements captured by other armies will no longer obtain veterancy.
- British Troops will not retreat to the British HQ while it is mobile.
- Fixed corrupted fuel and munitions resource rates when a British Captain with 3rd level of veterancy moved from one territory to another.
- When the British Forward Observation Officer's is killed, his Artillery will continue to fall. The Officer must remain stationary for 2 seconds after casting the ability.
- Cromwell Flank Speed now requires the engine to not be damaged or destroyed.
- Infantry will receive the proper fatigue modifiers after the effects of Heroic Charge wear off.
- Overwatch projectile will not explode below the ground any more.
- British Sandbags are now treated the same as all other sandbags with regards to crushing.
- Fixed an issue with Overwatch and some British buildings that caused the shells to impact the buildings before arriving at the target destination.
- British Recon squad now only detects mines when stationary.
- Overwatch cancel on Mortar emplacements shows the correct icon.
- British Lieutenant has his shortcut key fixed for Heroic Charge.
- Fixed a bug with the Captain's modifiers that allowed them to stack when moving through friendly territories.
- British Command Tank's Creeping Smoke Barrage, once triggered, will no longer refund resources if canceled.
- British gliders can no longer crush infantry.
- Fixed cooldown modifiers on British Creeping Barrage Company Commander bonuses.
- The firefly no longer uses the Sherman vehicle wreck.
- Churchill's Tank Shock has been fixed to work much more consistently. It is now a timed ability that suppresses infantry around it for a given duration.
- Minor changes to the movement modifiers for the recon Infantry Section.
- Numerous Wehrmacht and Panzer Elite upgrades, buildings, and squads were not revealed by the Ultra Decryption ability on the British Royal Commando Commander Tree. This has been fixed.


Panzer Elite
- Kettenkrads no longer run away from Jeeps. This fixes the exploit of players using Jeeps to block Kettenkrad movement.
- Multiple Squads can no longer booby trap the same building.
- Panzer Elite Group Zeal will no longer affect enemy and allied infantry.
- Panzer Elite Overdrive ability now requires an engine that is not damaged or destroyed.
- The Vampire now toggles properly when ownership of a territory changes while active.
- Panzer Elite cannot delete their base defenses.
- Panthers for both the Wehrmacht and the Panzer Elite use the correct model when rebuilt by Bergetiger.
- Panzer Elite Sector artillery cannot be targeted on your or your ally's HQ territory.
- Removed Goliaths' ability to gain or provide shared veterancy upon destruction.
- Panzer Elite Marder III now has its Site Main Gun shortcut key re-enabled.
- Fixed veterancy not applying to the Hummel Barrage cooldown at level 3.
- Fixed a bug where Panzer Elite Henschel attacks were auto-firing both weapons instead of auto-firing one and auto-targeting with the other.
- Fixed Panther Battlegroup button visibility when Panzer Elite HQ is destroyed.
- Advanced repair upgrade now affects the Kettenkrad's repair ability.
- Fixed issue where garrisoned squads inside the 250 Halftrack would receive area of effect damage when they should not.
Вернуться к началу Перейти вниз
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 24 Мар 2009, 07:26

***** Audio *****


- Fixed incoming projectile sounds.
- Collisions between physics objects now produce material-specific sounds. *this system is not perfect, and is meant to supplement the regular destruction audio (ie: a sound will not play for every collision, only those with a large enough velocity/mass). It's fun to push around debris with vehicles though.
- Nebelwerfers have new and much improved sound FX.
- Reduced volume on BAR to sit better in the mix, as well as many other smaller mix refinements.
- Tweaked and changed some of the large cannons back to previous firing sounds based on community feedback.
- Fixed the firing volume of Greyhound.
- P47 - Fixed bug where plane engine sounds continued after the plane was shot down.
- Firing sound for Off-map Artillery has been added.
- Artillery explosions now heard at distance.
- Added 'wet road' surface sound for vehicles driving in the rain (and squishy footsteps).
- Fixed the Halktrack Quad 50 and 20mm Flakvierling firing sound.
- The Vampire Halftrack now shuts off its engine while stealing resources.
- 'Echo' has been fixed. Try the reverb again, it's been tweaked (Dual Core+ Only).
- Tiger engine turned down.
- Volksgrenadiers and MG42 have had their speech fixed.
- Sherman 75mm and 76mm fire sounds replaced and are now awesome.
- Many sound improvements have been made to the Tiger, Jagdpanther and King Tiger.
- Menu now randomizes music between two original Company of Heroes pieces and Opposing Front's main theme.
- Radio effect modified - no more piercing resonance!


***** Gameplay *****


General
- A team-resource modifier has been added to all teams. Teams of two share 99% resources; teams of three share 98% resources; teams of four share 97% resources.
- Tank Traps under construction have had their health reduced.
- Distance reduced in which Tank Trap 'ghost' is replaced with the actual object under construction.
- Weapons will now auto-target defenses (Barbed Wire, Tank Traps, Sand Bags) while they are under construction.
- All Tank Main Guns now have an equal chance to target the crew of a Towed AT Gun as they do of targeting the AT Gun directly. Prior to this they would consistently choose the AT Gun itself as the main target, dramatically reducing the life expectancy of the AT Gun in a head-to-head confrontation with a Tank. Tank Guns that prefer infantry in general (Ostwind Flakpanzer, 20mm cannons, etc.) will still prefer to fire at the Infantry rather than the AT Gun itself.
- Anti-tank class weapons (specifically the 37mm Pak 35, 50mm pak 38, 75mm pak 40, 17 pounder, 57mm) are now less accurate against infantry.
- Infantry Anti-tank class weapons (specifically Bazookas, Panzerschrecks, Recoilless Rifles) previously had a flat 50% damage reduction vs. Wehrmacht targets upgraded with Armored Skirts, this has been changed over to a 25% damage reduction and 25% penetration reduction.
- Tank gun targeting priority increased significantly vs. Marder IIIs.
- Mine and Butterfly Bomb short and medium range accuracy and area of effect accuracy increased.
- Mines are deadlier to retreating units.
- Vehicle dropped mines (i.e. M8 Greyhound) short and medium range accuracy increased.
- On-map artillery weapons (British 25 Pounder, American M2 105mm, Hummel) and Off-map artillery (Rocket Barrage, Firestorm, Forward Observer Artillery) now have standard penetration values against the rear armor of a number of armored vehicles.
- AT guns (Wehrmacht Pak 38, American 57mm, etc.) are less accurate versus other AT guns.
- Tank Guns, Artillery, AT Guns, and Rockets do slightly less damage (-10%) to Wehrmacht and Panzer Elite tanks with armored Skirts.
- The time it takes to repair a Scorched strategic point has been increased, with the exception of engineer types (Engineers, Sappers, Pioneers, and Panzer Grenadiers) who take less time to repair a point than before.
- The guns for the Bofors, Flak 38, 222 Armored Car, and 234 Armored Car all have decreased accuracy against infantry garrisoned in buildings.
- Barbed Wire and Sandbags can no longer be scuttled.


American
- American Rangers and Airborne 'Fire-Up' ability now causes a 10 second exhaustion after use. Exhausted units move slower for the duration and have a slower rate of fire.
- American Anti-tank and MG gun Armor Piercing Round abilities only show up for an American Player.
- Browning HMG damage modifier vs. Panzer Elite, British soldiers increased by 33%.
- Sherman Calliope Barrage ability cooldown is reduced by 5 seconds for each level of veterancy.
- American Strafing Run ability arrival delay increased by 1/2 a second.
- American Sherman and M3 Halftracks now benefit from vehicle cover.
- Paratroopers and Rangers have their upkeep increased by 20%.
- M10 main gun range increased by 12%.
- Some upgrades now increase the rate at which Riflemen gain veterancy (specifically: BARS, Sticky Bombs, Supply Yard production).
- American War Machine from Armor Company Commander cost decreased from 250 to 200 munitions.
- American Self Repair from Armor Company Commander cost decreased from 200 to 150 munitions.
- 90mm Pershing main gun area of effect increased 66%.
- 90mm Pershing main gun effectiveness vs. Panzer IV and Panther armored skirts slightly reduced by about 5%.
- 90mm Pershing HVAP main gun area of effect increased by 50%.
- 90mm Pershing HVAP main gun has increased penetration versus Panzer IV, Panther, and Stugs with armored skirts.
- 90mm Pershing HVAP main gun has increased penetration overall, by about 10%.
- American Machine Gun nest cost adjusted to 200 manpower and 15 fuel from 240 manpower to 10 fuel.
- American Machine Gun nest weapon does marginally increased suppression.
- American Machine Gun nest weapon cooldown is marginally shorter.
- American 76mm Sherman main gun area damage tuned.
- American .30 Cal HMG squad veterancy requirements reduced for level 2 and level 3 veterancy.
- American 60mm Mortar damage modifier increased by 75% vs Panzer Elite and British soldiers.
- American 60mm mortar weapon health has tripled (this is the gun, not the entire squad).
- American Airborne can now upgrade their Recoilless Rifles in enemy-owned or neutral territory.
- American 57mm AT gun penetration modifier vs. Jagdpanther increased by 10%.
- American M10 main cannon penetration increased 20% vs. Jagdpanther.
- American Sherman 76mm upgraded gun penetration increased 20% vs. Jagdpanther.
- American Mortar Smoke Barrage ability fires more rounds than before.
- American Pershing gets increased penetration (approximately 35%) on its main gun when the 76mm Gun upgrade is researched at Tank Depot (note, help text has not been localized).
- American Fire-up ability time increased from 60 seconds to 90 seconds, but is reduced by 15 seconds at each level of veterancy.
- American M3 Halftrack health increases by 20% when upgrading to the Quad .50 cal.
- American Bazooka damage reduced vs. Wehrmacht Halftracks, 234 Armored Cars, M8 Greyhounds, American M3 Halftracks by about 20%.
- American Bazooka accuracy vs. moving armored vehicles modifier is slightly reduced.
- American 60mm Mortar Barrage's scatter was tuned.
- 105mm Howitzer Barrage ability's firing cone reduced by 68% and range reduced by 9%.


Wehrmacht
- Reduced cost of Firestorm to from 200 to 160 munitions.
- Firestorm damage over time modified to have a decreased radius, but a longer minimum duration and much lower damage frequency.
- Firestorm is less accurate and less damaging to all buildings.
- Firestorm falls more quickly after being requested.
- Firestorm sight radius reveal timer reduced.
- Improved the MP40 medium range accuracy by 225%.
- At veterancy level 2, Volksgrenadiers get a +10 meter sight range addition.
- Wehrmacht 234 Armored Car weapon range bonus at veterancy level 2 replaced with a sight range bonus.
- Wehrmacht Panzerfaust damage modifier reduced (-45%) vs. American and British heavily armored vehicles.
- Wehrmacht Knights Cross Holders now capable of camouflaging (for when they re-capture a Pak 38), but they do not have a new ability.
- Wehrmacht Knights Cross Holder squads reinforce time down from 30 seconds to 15 seconds per soldier.
- Nebelwerfer burning ground does not damage heavy armor and has significantly reduced damage to light armor.
- Nebelwerfer burning ground damage does not kill heavy or light armor.
- Minimum burning ground damage duration on the Nebelwerfer increased to 10 seconds.
- Nebelwerfer can be repaired.
- Stormtrooper suppression recovery now matches that of a Grenadier squad, previously they had recovered from suppression roughly 4-5 times slower.
- Wehrmacht Sdkfz 234 Armored Car first level veterancy bonus changed from a -15% received enemy accuracy bonus to a -15% received damage bonus.
- Wehrmacht 234 Armored Car max speed increased by 10%.
- Wehrmacht Flammenwerfer upgrade cost reduced from 100 to 75 munitions.
- Panzerschreck chance to drop decreased by 50%.
- Wehrmacht infantry retain their veterancy on recaptured Wehrmacht weapons (Nebelwerfers, MG42 HMGS, Mortars, Flak 88s)
- Werhmacht Stuka rockets damage reduced against British and Panzer Elite targets by 25%.
- Panzerschreck accuracy vs AT guns reduced.
- Panzerschreck damage vs Panzer IVs reduced.
- Wehrmacht Mortar Smoke Barrage ability fires more rounds than before.
- Wehrmacht Stuh with armored skirts benefit from the same frontal armor improvements as regular Stugs.
- Wehrmacht Stug main gun tracking speed increased by 66%.
- Wehrmacht Stuka Halftrack rocket barrage increased from 60 seconds to 90 seconds; it decreases by 10 seconds for every level of veterancy.
- Wehrmacht 8cm mortar weapon health has tripled (this is the gun, not the entire squad).
- The Stug has its front armor improved by roughly 20%.
- Panzerfaust damage vs. Bren Carriers reduced by 13%.
- Wehrmacht and Panzer Elite tanks with armored skirts are more resistant to infantry AT.
Вернуться к началу Перейти вниз
Polarstern
Старший лейтенант
Старший лейтенант
Polarstern


Количество сообщений : 874
Откуда : Нижний Новгород
Ник в игре : Polarstern : Polarstar
Играю за : Panzer
Очки : 5797
Дата регистрации : 2008-10-29

Новый патч не за горами - Страница 24 Empty
СообщениеТема: Re: Новый патч не за горами   Новый патч не за горами - Страница 24 Icon_minitimeВт 24 Мар 2009, 07:26

British

- British 25 Pounder Howitzer Overwatch Barrage now has a 1 second increased delay between firing rounds.
- Slowed British 25 Pounder Overwatch projectile.
- British 3" Mortar supercharge range reduced by 15%. Overwatch set to the same max range.
- British Overwatch Barrage now has 40 second duration and 40 second recharge time.
- British 25 Pounder emplacements and Priests have their supercharge and Overwatch ranges reduced by 10%.
- Reduced cost of British Glider HQ from 340 to 200 manpower.
- British Anti-tank Armor Piercing Round ability only shows up for British players.
- British Captain's Victor Target ability must now be targeted within 45 meters of the Captain.
- British Tetrarch main gun area-of-effect radius slightly reduced, slightly reducing effectiveness vs. infantry targets.
- British Tetrarch Littlejohn Adapter has increased penetration rates vs. all Armor by 20%.
- British Sherman Firefly Tank Commander upgrade cost increased from 10 to 30 munitions.
- British PIAT launcher scatter radius reduced.
- British PIAT reload tuned.
- Artillery Barrage cooldowns have been increased across all British Artillery. Note, most upgrades for Royal Artillery reduce these incrementally.
- British Creeping Barrage cooldown increased by 15 seconds. Range reduced to 225 meters.
- Doubled the amount of fuel drain required by Flank Speed.
- British Churchill 6 pounder Gun has 30% better penetration vs. Hummel, Jagdpanther, and Hetzer.
- Area of effect range on Churchill 6 pounder gun reduced by about 66%.
- British Churchill damage vs Marder III reduced by 12%.
- Churchill Crocodile uses its tank gun instead of its flamethrower for attacking ground.
- British Commando PIAT squad cost increased from 255 to 325 manpower.
- Buttoning speed modifiers on British Infantry squads are dependent on squad size. Small squads apply fewer speed penalties, large squads apply full speed penalties to enemy targets.
- British Bren Carrier Vickers weapon has its 'moving while firing' accuracy multiplier reduced by 33%.
- British Bren Carrier Vickers weapon close range accuracy reduced by 40%.
- British Resource upgrades no longer share with teammates. Secured Resourcing, Captain's veterancy resource bonus, and improved Command Truck resource bonuses only apply to the player performing those upgrades.
- Commando demo charge can be targeted and killed by small arms fire.
- British Captain's territory health bonus to emplacements reduced by an appropriate amount.
- British Royal Engineer Improved Emplacements health maximum modifier reduced by 17%.
- British Royal Engineer Improved Emplacements received damage modifier removed and replaced with a received penetration modifier that decreases penetration by 10%.
- British Commando Concealing Smoke starts recharging when the squad is recruited. The ability is not available until it has undergone one cooldown cycle.
- Anti-aircraft weapons have improved damage and accuracy vs. landing British Gliders.
- Timer tuned on Overwatch Cancel.
- Lieutenants area of effect bonuses had an unintended side effect of slaughtering retreating infantry. These values have been modified so that this does not happen anymore, but still maintaining the efficacy of the Lieutenant's leadership bonuses.
- Lieutenants now enjoy long walks on the beach.
- British Churchill Tank Shock recharge timer increased from 60 to 75 seconds.
- British Commando Sten SMGs are less effective vs. Knights Cross Holders.
- Improved British AI command truck setup.
- The Priest and the 25 Pounder Barrage and Supercharge cooldown increased by 15 seconds.
- British 17 pounder emplacement has had its scatter increased.
- Small Arms, Light and Heavy MG penetration against British Mortar Pits and Howitzers has doubled.
- Tuned Bren Carrier weapon and modified Bren Carrier Button Down ability so that it more reliably shoots at the specified target.
- Button Down ability targets the coaxial guns on the vehicles first, giving the main weapon a 5 second delay before it will stop shooting as well.


Panzer Elite
- All Panzer Elite vehicle veterancy curves now escalate (previously many obtained veterancy level 2 much slower than they would obtain veterancy level 3).
- All Panzer Elite Soldiers obtain veterancy level 3 at a slightly slower rate.
- Panzer Elite Marder III damage vs. the American M10 and M4 Sherman reduced by 25%.
- Panzer Elite Scout Car will now detect snipers at half the radius of a Jeep or Motorcycle.
- Panzer Elite G43 Rifle long range cooldown penalty reduced to 25% from 50%, overall cooldown increased by 25%.
- Panzer Elite Kettenkrad Camouflage ability now reduces both Sight Radius and Camouflage Detection radius by 30%.
- Panzer Elite Suppressive Volley Fire will slow retreating squads to normal movement speed temporarily.
- Updated the Wirbelwind UI unit ratings.
- Panzer Elite Armored Car 20mm cannon effectiveness reduced vs. American Riflemen.
- Panzer Elite Armored Car's ranged increased by 15%.
- Doubled the fuel drain of the Panzer Elite Armored Car 222 Overdrive.
- Panzer Elite Hummel cost reduced by 650 to 600 manpower.
- Panzer Elite Vehicles shared veterancy radius reduced by 10 meters.
- Panzer Elite vehicle and infantry veterancy sharing tuned.
- Panzer Elite Jagdpanther health reduced by 11%.
- Panzer Elite Marder III Site Main Gun sight bonus reduced by 75%.
- Panzer Elite Kettenkrad has its sniper detection radius increased by 30%.
- Bergetiger recovery manpower cost per minute has doubled.
- Panzer Elite Fallschirmjager will reveal themselves after 3 shots instead of 4 and time to revert back to camouflage has increased by 20%.
- Panzer Elite Infantry Halftrack MG42 is less effective vs. squads in light cover. Damage has been reduced by 25%.
- Tuned suppression on the Wirblewind.
- Panzer Elite Vampire acceleration increased by 33%.
- Panzer Elite Hummel artillery barrage ability increased by 30 seconds.
- Panzer Elite Hummel artillery barrage ability decreases by 10 seconds for every level of veterancy.
- Panzer Elite Wirblewind has increased penetration vs American Halftracks and M8 Greyhounds.
- Panzer Elite Wirblewind deals more deflection damage against armored targets.
- Previously when a Bergetiger recovers a vehicle, it came back with 50% of its of max health, the vehicle now returns with 40% of its max health.
- Axis armor recovered by the Bergetiger is more likely to return with either a damaged engine or destroyed main gun.


Maps
- Fixed some building locations on Angoville Farms.
- Fixed a control point issue on Beaux Lowlands.
- Etavaux has a couple of world objects that have incorrect player ownership association and revealed some small areas in the Fog of War.
Вернуться к началу Перейти вниз
 
Новый патч не за горами
Вернуться к началу 
Страница 24 из 33На страницу : Предыдущий  1 ... 13 ... 23, 24, 25 ... 28 ... 33  Следующий
 Похожие темы
-

Права доступа к этому форуму:Вы не можете отвечать на сообщения
Форум игры Company of Heroes :: Стратегия и тактика Company of Heroes (обсуждение) :: Патчи-
Перейти:  
Создать форум | Видео-игры | Стратегия | ©phpBB | Бесплатный форум поддержки | Сообщить о нарушении | Последние обсуждения